Getting Here - Eagle Mountain Casino

[Other] These are the top 73 parks in the United States, ranked based on the quality of their coaster collections, as voted by, well... you! This is as close to objective as a ranking will ever get for this. Don't worry, I have some nerdy data to help explain myself.

This post needs a little clarification. Anyway, many of you are aware of the brilliant Vote Coasters project over at Coaster Bot. If not, take a look: https://coasterbot.com/votecoasters-fullresults2020
2699 enthusiasts from across the wrold people ranked every roller coaster they've ever ridden, at an average of 43 coaster credits per voter (116256 total credits). Many of you personally participated in this survey. Their algorithm is extremely clever (https://coasterbot.com/votecoasters-how) - "The community is only permitted to rank roller coasters they’ve actually ridden. This way each roller coasters position in the final results will be as truthful and accurate as possible. By making it easy for lots of people to contribute their lists, Vote Coasters is able to accumulate a large sample which represents everyone! Once the community has voted, the numbers are crunched. Our method involves directly comparing the rank of two individual roller coasters across all of the submitted lists. As Vote Coasters makes direct comparisons between individual roller coasters, the poll is not a popularity contest. Even obscure roller coasters that few people have had the chance to ride yet can do well!"
I have taken this data and created a point system for coasters that's directly linked to their ranking on Vote Coasters 2020. The #1 ranking, Steel Vengeance, is worth 500 points. [Zadra's second and would be worth 499 points, but it's not in the US] #3, Lightning Rod, gets 498 points. El Toro gets 497 points and so on, all the way down to La Vibora in 499th place, earning only 2 points for its park. Any coaster under the top 500 (such as Corkscrew at Cedar Point) is worth zero points. This weeds out kiddie coasters and terrible coasters from factoring into a park's collection quality. Basically, crappy coasters add zero points to a park's total points, while excellent coasters are worth way more points than mid-tier ones. For coasters with two tracks, such as Gemini or Lightning Racer, I only counted points for the best of the two tracks. My spreadsheet showing the point values for all 256 American coasters in the top 500 is here: https://docs.google.com/spreadsheets/d/10aaS1f8CptsXEvUSqE2-VUtal-Od9gim-x8rT7xkT8M/edit?usp=sharing
I have added all of the points for the coasters in all of the 73 American amusement parks that house at least one global top 500 roller coaster. I ranked the earned point totals for all 73 parks. (That's how I got to a "Top 73!") For those like me who care exclusively about coasters and collecting quality credits and nothing else, I think this is an EXCELLENT way to prioritize future amusement park trips based on the quality of each park's overall coaster collection. Without further ado, here's what you want to see:

1 (4149 points): Cedar Point - Sandusky, OH

17 coasters

1 - Steel Vengeance (2018, RMC IBox)
8 - Maverick (2007, Intamin Blitz)
28 - Millennium Force (2000, Intamin Giga)
33 - Top Thrill Dragster (2003, Intamin Accelerator)
105 - Raptor (1994, B&M Invert)
113 - Magnum XL-200 (1989, Arrow Hyper)
140 - Gatekeeper (2013, B&M Wing)
173 - Valravn (2016, B&M Dive)
260 - Rougarou (1996, B&M Floorless)
324 - Gemini (1978, Arrow Dueling SCS)
325 - Wicked Twister (2002, Intamin Impulse)
363 - Blue Streak (1964, PTC Woodie)
491 - Iron Dragon (1987, Arrow Suspended)
Unranked: Cedar Creek Mine Ride, Corkscrew, Wilderness Run, Woodstock Express
Average coaster ranking: 260.67/500

2 (3704 points): Six Flags Magic Mountain - Valencia, CA

19 coasters

17 - Twisted Colossus (RMC IBox Quasi Mobius)
26 - X2 (2002, Arrow 4th Dimension)
64 - Tatsu (2006, B&M Flyer)
131 - Full Throttle (2013, Premier Rides Sky Rocket III)
203 - Batman The Ride (1994, B&M Invert)
214 - Apocalypse the Ride (2009, GCI Woodie)
216 - Riddler's Revenge (1998, B&M Stand-Up)
219 - Goliath (2000, Giovanola Mega)
289 - West Coast Racers (2020, Premier Rides Quasi Mobius)
312 - Scream! (2003, B&M Floorless)
342 - Superman: Escape from Krypton (1997, Intamin Freefall)
409 - New Revolution (1976, Schwarzkopf Steel)
413 - Ninja (1988, Arrow Suspended)
455 - Viper (1990, Arrow Looper)
Unranked: Canyon Blaster, Gold Rusher, Magic Flyer, Road Runner Express, Speedy Gonzales Hot Rod Racers
Average coaster ranking: 305.79/500

3 (2735 points): Kings Island - Mason, OH

14 coasters

43 - Mystic Timbers (2017, GCI Woodie)
52 - Diamondback (2009, B&M Hyper)
65 - Orion (2020, B&M Giga)
106 - Banshee (2014, B&M Invert)
116 - Beast (1979, KECO Woodie)
275 - Flight of Fear (1996, Premier Rides LIM Dark Ride)
294 - Bat (1993, Arrow Suspended)
383 - Backlot Stunt Coaster (2005, Premier Rides Steel)
440 - Racer (1972, PTC Dueling Woodie)
Unranked: Adventure Express, Flying Ace Aerial Chase, Great Pumpkin Coaster, Invertigo, Woodstock Express
Average coaster ranking: 305.29/500

4 (2722 points): Six Flags Great America - Gurnee, IL

15 coasters

56 - Goliath (2014, RMC Topper Woodie)
107 - Maxx Force (2019, S&S Launch)
123 - Raging Bull (1999, B&M Hyper)
179 - Batman The Ride (1992, B&M Invert)
229 - X-Flight (2012, B&M Wing)
243 - Viper (1995, SFGA Cyclone)
268 - Superman - Ultimate Flight (2003, B&M Flyer)
330 - American Eagle (1981, Intamin Dueling Woodie)
375 - Vertical Velocity (2001, Intamin Impulse)
378 - Whizzer (1976, Schwarzkopf Speed Racer)
Unranked: Dark Knight, Demon, Joker, Little Dipper, Sprocket Rockets
Average coaster ranking: 327.07/500

5 (2540 points): Hersheypark - Hershey, PA

14 coasters

14 - Skyrush (2012, Intamin Wing)
60 - Storm Runner (2004, Intamin Accelerator)
85 - Candymonium (2020, B&M Hyper)
134 - Fahrenheit (2008, Intamin Multi-Inversion)
152 - Great Bear (1998, B&M Invert)
200 - Lightning Racer (2000, GCI Dueling Woodie)
402 - Sooperdooperlooper (1977, Schwarzkopf Looping Speedracer)
421 - Comet (1946, PTC Woodie)
Unranked: Cocoa Cruiser, Laff Trakk, Sidewinder, Trailblazer, Wild Mouse, Wildcat
Average coaster ranking: 311.53/500

6 (2386 points): Six Flags Great Adventure - Jackson, NJ

12 coasters

4 - El Toro (2006, Intamin Prefab Woodie)
68 - Nitro (2001, B&M Hyper)
108 - Kingda Ka (2005, Intamin Accelerator)
146 - Bizarro (1999, B&M Floorless)
193 - Batman The Ride (1993, B&M Invert)
259 - Superman - Ultimate Flight (B&M Flyer)
417 - Green Lantern (2011, B&M Stand-Up)
427 - Joker (2016, S&S Free Spin)
Unranked: Dark Knight, Harley Quinn Crazy Train, Runaway Mine Train, Skull Mountain
Average coaster ranking: 301.83/500

7 (2070 points): Six Flags Over Georgia - Austell, GA

10 coasters

59 - Goliath (2006, B&M Hyper)
69 - Twisted Cyclone (2018, RMC IBox)
197 - Batman The Ride (1997, B&M Invert)
199 - Mind Bender (1978, Schwarzkopf Steel)
256 - Superman - Ultimate Flight (2002, B&M Flyer)
313 - Georgia Scorcher (1999, B&M Stand-Up)
360 - Dare Devil Dive (2011, Gerstlauer Euro-Fighter)
485 - Great American Scream Machine (1973, PTC Woodie)
Unranked: Blue Hawk, Dahlonega Mine Train, Joker Funhouse Coaster
Average coaster ranking: 312.55/500

8 (2031 points): Busch Gardens Williamsburg - Williamsburg, VA

8 coasters

76 - Alpengeist (1997, B&M Invert)
80 - Apollo's Chariot (1999, B&M Hyper)
112 - Griffon (2007, B&M Dive)
183 - Verbolten (2012, Zierer Launch)
288 - Loch Ness Monster (1978, Arrow Looper)
352 - InvadR (2017, GCI Woodie)
385 - Tempesto (2015, Premier Rides Sky Rocket)
Unranked: Grover's Alpine Express
Average coaster ranking: 210.86/500

9 (2013 points): Busch Gardens Tampa - Tampa, FL

9 coasters

44 - Montu (1996, B&M Invert)
90 - Kumba (1993, B&M Sitting)
109 - Cheetah Hunt (2011, Intamin Blitz)
114 - SheiKra (2005, B&M Dive)
317 - Tigris (2019, Premier Rides Sky Rocket)
405 - Cobra's Curse (2016, Mack X-Treme Spinning)
415 - Scorpion (1980, Schwarzkopf Silverarrow)
Unranked: Air Grover, Sand Serpent
Average coaster ranking: 277.11/500

10 (1855 points): Dollywood - Pigeon Forge, TN

9 coasters

3 - Lightning Rod (RMC Launched Topper)
119 - Thunderhead (2004, GCI Woodie)
185 - Tennessee Tornado (1999, Arrow Looper)
232 - Wild Eagle (2012, B&M Wing)
279 - Mystery Mine (2007, Gerstlauer Euro-Fighter)
362 - Firechaser Express (2014, Gerstlauer Family Coaster)
472 - Dragonflier (2019, Vekoma SFC)
Unranked: Blazing Fury, Whistle Punk Coaster
Average coaster ranking: 294.67/500

11 (1819 points): Carowinds - Charlotte, NC

14 coasters

5 - Fury 325 (2015, B&M Giga)
84 - Afterburn (1999, B&M Invert)
93 - Copperhead Strike (2019, Mack Launch)
110 - Intimidator (2010, B&M Hyper)
394 - Nighthawk (2004, Vekoma Flying Dutchman)
Unranked: Carolina Cyclone, Carolina Goldrusher, Flying Cobras, Hurler, Kiddy Hawk, Ricochet, Vortex, Wilderness Run, Woodstock Express
Average coaster ranking: 370.43/500

12 (1795 points): Six Flags Fiesta Texas - San Antonio, TX

10 coasters

37 - Iron Rattler (2013, RMC IBox)
47 - Wonder Woman Golden Lasso Coaster (2018, RMC Raptor)
137 - Superman Krypton Coaster (2000, B&M Floorless)
250 - Goliath (2008, B&M Invert)
314 - Poltergeist (1999, Premier Rides Launch)
426 - Batman The Ride (2015, S&S Free-Spin)
Unranked: Boomerang, Pandemonium, Road Runner Express, Streamliner Coaster
Average coaster ranking: 321.10/500

13 (1739 points): Knott's Berry Farm - Buena Park, CA

10 coasters

45 - GhostRider (1998, CCI Woodie)
66 - Xcelerator (2002, Intamin Accelerator)
167 - HangTime (2018, Gerstlauer Infinity)
191 - Silver Bullet (2004, B&M Invert)
340 - Montezooma's Revenge (1998, Schwarzkopf Shuttle Loop)
458 - Sierra Sidewinder (2007, Mack Spinning)
Unranked: Coast Rider, Jaguar!, Pony Express, Timberline Twister
Average coaster ranking: 326.70/500

14 (1715 points): Kings Dominion (Doswell, VA)

12 coasters

20 - Twisted Timbers (2018, RMC IBox)
21 - Intimidator 305 (2010, Intamin Giga)
153 - Dominator (2008, B&M Floorless)
300 - Flight of Fear (1996, Premier Rides Launch)
416 - Racer 75 (1975, PTC Dueling Woodie)
422 - Backlot Stunt Coaster (2006, Premier Rides Steel)
460 - Grizzly (1982, PTC Woodie)
Unranked: Anaconda, Apple Zapple, Avalanche, Great Pumpkin Coaster, Woodstock Express
Average coaster ranking: 359.54/500

15 (1710 points): Six Flags Over Texas (Arlington, TX)

13 coasters

70 - New Texas Giant (2011, RMC IBox)
129 - Mr. Freeze Reverse Blast (1998, Premier Rides Shuttle Loop)
189 - Shock Wave (1978, Schwarzkopf Looper)
207 - Titan (2001, Giovanola Mega)
251 - Batman The Ride (1999, B&M Invert)
452 - Joker (2017, S&S Free-Spin)
499 - La Vibora (1986, Intamin Swiss Bob)
Unranked: Judge Roy Scream, Mini Mine Train, Pandemonium, Runaway Mine Train, Runaway Mountain, Wile E. Coyote's Grand Canyon Blaster
Average coaster ranking: 369.00/500

16 (1666 points): Silver Dollar City - Branson, MO

7 coasters

18 - Outlaw Run (2013, RMC Topper Woodie)
49 - Time Traveler (2018, Mack Xtreme Spinning)
162 - Wildfire (2001, B&M Sitting)
177 - Powder Keg: A Blast in the Wilderness (1999, Premiere Rides/S&S Hybrid)
433 - Thunderation (1993, Arrow Mine Train)
Unranked: Fire in the Hole, Grand Exposition Coaster
Average coaster ranking: 262.71/500

17 (1646 points): Kennywood - West Mifflin, PA

8 coasters

32 - Phantom's Revenge (1991, Arrow/Morgan Hyper)
117 - Steel Curtain (2019, S&S Steel)
261 - Thunderbolt (1924, Andy Vettel/NADC Woodie)
270 - Jack Rabbit (1920, John A. Miller Woodie)
290 - Sky Rocket (2010, Premier Rides Sky Rocket)
390 - Racer (1927, John. A Miller Mobius Woodie)
Unranked: Exterminator, Lil' Phantom
Average coaster ranking: 295.00/500

18 (1605 points): Holiday World - Santa Claus, IN

5 coasters

6 - The Voyage (2006, Gravity Group Woodie)
82 - Thunderbird (2015, B&M Launched Wing)
141 - Legend (2000, CCI Woodie)
170 - Raven (1995, CCI Woodie)
Unranked: Howler
Average coaster ranking: 179.80/500

19 (1367 points): Six Flags St. Louis - Eureka, MO

9 coasters

132 - Mr. Freeze Reverse Blast (1998, Premier Rides Shuttle Loop)
156 - American Thunder (2008, GCI Woodie)
211 - Batman The Ride (1995, B&M Invert)
283 - Boss (2000, CCI Woodie)
356 - Screamin' Eagle (1976, PTC Woodie)
Unranked: Boomerang, Ninja, Pandemonium, River King Mine Train
Average coaster ranking: 348.67/500

20 (1358 points): SeaWorld Orlando - Orlando, FL

5 coasters

35 - Mako (2016, B&M Hyper)
102 - Manta (2009, B&M Flyer)
128 - Kraken (2000, B&M Floorless)
381 - Journey to Atlantis (1998, Mack Water Coaster)
Unranked: Super Grover's Box Car Derby
Average coaster ranking: 229.20/500

21 (1205 points): California's Great America - Santa Clara, CA

9 coasters

39 - RailBlazer (2018, RMC Raptor)
72 - Gold Striker (2013, GCI Woodie)
187 - Flight Deck (1993, B&M Invert)
Unranked: Demon, Grizzly, Lucy's Crabbie Cabbies, Patriot, Psycho Mouse, Woodstock Express
Average coaster ranking: 366.44/500

22 (1190 points): Kentucky Kingdom - Louisville, KY

6 coasters

19 - Storm Chaser (2016, RMC IBox)
58 - Lightning Run (2014, Chance Rides Hyper GT-X)
355 - Kentucky Flyer (2019, Gravity Group Woodie)
382 - Thunder Run (1990, Dinn Corporation Woodie)
Unranked: Roller Skater, T3
Average coaster ranking: 302.33/500

23 (1166 points): Six Flags New England - Agawam, MA

12 coasters

22 - Wicked Cyclone (2015, RMC IBox)
29 - Superman the Ride (2000, Intamin Hyper)
286 - Batman - The Dark Knight (2002, B&M Floorless)
Unranked: Catwoman's Whip, Flashback, Goliath, Gotham City Gauntlet Escape from Arkham Asylum, Great Chase, Joker, Pandemonium, Riddler Revenge, Thunderbolt
Average coaster ranking: 403.08/500

24 (1157 points): Six Flags Discovery Kingdom - Vallejo, CA

10 coasters

98 - Joker (2016, RMC IBox)
163 - Medusa (2000, B&M Floorless)
304 - Flash: Vertical Velocity (2001, Intamin Impulse)
307 - Superman Ultimate Flight (2012, Premier Rides Sky Rocket)
476 - Batman The Ride (2019, S&S Free-Spin)
Unranked: Boomerang Coast to Coaster, Cobra, Harley Quinn Crazy Coaster, Kong, Roadrunner Express
Average coaster ranking: 384.80/500

25 (1060 points): Dorney Park & Wildwater Kingdom - Allentown, PA

7 coasters

151 - Talon (2001, B&M Invert)
181 - Steel Force (1997, Morgan Hyper)
215 - Hydra the Revenge (2005, B&M Floorless)
397 - Possessed (2008, Intamin Impulse)
Unranked: Thunderhawk, Wild Mouse, Woodstock Express
Average coaster ranking: 349.14/500

26 (957 points): Worlds of Fun (7 coasters, 3 ranked)

27 (902 points): Knoebels (6 coasters, 4 ranked)

28 (855 points): SeaWorld San Antonio (6 coasters, 3 ranked)

29 (827 points): Universal Studios Florida (4 coasters, 3 ranked)

30 (816 points): Islands of Adventure (4 coasters, 2 ranked)

31 (816 points): Six Flags America (9 coasters, 4 ranked)

32 (704 points): Valleyfair! (8 coasters, 3 ranked)

33 (703 points): Mt. Olympus (5 coasters, 3 ranked)

34 (685 points): Silverwood (6 coasters, 3 ranked)

35 (682 points): Lagoon (10 coasters, 3 ranked)

36 (652 points): Disneyland (4 coasters, 3 ranked)

37 (584 points): Lake Compounce (5 coasters, 2 ranked)

38 (564 points): Indiana Beach (5 coasters, 4 ranked)

39 (481 points): Nickelodeon Universe New Jersey (5 coasters, 3 ranked)

40 (455 points): Six Flags Darien Lake (8 coasters, 2 ranked)

41 (430 points): Waldameer (5 coasters, 1 ranked)

42 (398 points): Michigan's Adventure (6 coasters, 1 ranked)

43 (390 points): Kemah Boardwalk (1 coaster, 1 ranked)

44 (389 points): Adventureland Iowa (5 coasters, 2 ranked)

45 (365 points): Alabama Adventure (2 coasters, 1 ranked)

46 (361 points): Magic Kingdom (4 coasters, 3 ranked)

47 (347 points): Disney's Hollywood Studios (2 coasters, 2 ranked)

48 (340 points): Fun Spot America Kissimmee (4 coasters, 1 ranked)

49 (323 points): Disney's Animal Kingdom (1 coaster, 1 ranked)

50 (288 points): Luna Park (6 coasters, 1 ranked)

51 (275 points): Santa Cruz Beach Boardwalk (3 coasters, 1 ranked)

52 (273 points): Disney California Adventure Park (2 coasters, 1 ranked)

53 (268 points): Fun Spot America Orlando (3 coasters, 1 ranked)

54 (259 points): ZDT's Amusement Park (1 coaster, 1 ranked)

55 (258 points): SeaWorld San Diego (4 coasters, 2 ranked)

56 (239 points): Playland's Castaway Cove (4 coasters, 1 ranked)

57 (224 points): Beech Bend (3 coasters, 1 ranked)

58 (216 points): Universal Studios Hollywood (2 coasters, 1 ranked)

59 (206 points): Quassy Amusement Park (2 coasters, 1 ranked)

60 (195 points): Sesame Place (2 coasters, 1 ranked)

61 (175 points): Great Escape (6 coasters, 1 ranked)

62 (158 points): Buffalo Bill's Resort & Casino (1 coaster, 1 ranked)

63 (156 points): Galveston Island Historic Pleasure Pier (1 coaster, 1 ranked)

64 (151 points): Bay Beach Amusement Park (1 coaster, 1 ranked)

65 (137 points): Adventuredome (2 coasters, 1 ranked)

66 (127 points): Morey's Piers (7 coasters, 1 ranked)

67 (98 points): Casino Pier (3 coasters, 1 ranked)

68 (97 points): Nickelodeon Universe Minnesota (5 coasters, 1 ranked)

69 (93 points): Frontier City (5 coasters, 1 ranked)

70 (37 points): Adventureland New York (2 coasters, 1 ranked)

71 (17 points): Lakemont Park (3 coasters, 1 ranked)

72 (12 points): Conneaut Lake Park (2 coasters, 1 ranked)

73 (8 points): Belmont Park (1 coaster, 1 ranked)

If any coaster YouTube channel wants to use this data to fuel an idea for a new video (sup Airtime Thrills or Coaster Studios or, you know, COASTER BOT!), please feel free! 100% of the credit goes to Coaster Bot for helping me compile this ranking.
submitted by Turkeyslam to rollercoasters [link] [comments]

Respect Percy Jackson (Percy Jackson and the Olympians/Heroes of Olympus) [New Update]

The Lightning Thief=TLT Sea of Monsters=SOM The Titan’s Curse=TTC Battle of the Labyrinth=BOTL The Last Olympian=TLO The Singer of Apollo=TSOA The Sword of Hades=TSOH The Stolen Chariot=TSC The staff of Hermes=TSH The demigod diaries=TDD The Diary of Luke Castellan=DOLC The Lost Hero=TLH The Son of Neptune=SON The Mark of Athena=MOA The House of Hades=HOH The Blood of Olympus=BOO Demigods of Olympus: An Interactive Adventure=DOA The Son of Sobek=SOS The Staff of Serapis=TSOS The Crown of Ptolemy=COP The Hidden Oracle=THO The Tyrant’s Tomb=TTT Percy Jackson Greek Gods=GG Percy Jackson Greek Heroes=GH

Demigod traits

Weapon

Anaklusmos/riptide is a 3 ft long sword with a leaf shaped blade. Made of celestial bronze that harms the divine and monstrous beings of the world along with mortals if the mortal is important enough such as Setne and Carter Kane, and it can even cut down ghouls and ghosts. It’s disguised as a pen that always returns to him and durable enough to survive full submersion in lava

Strength/striking

Lifting strength

Combat Speed

Scaling to a son of Athena * -Zane dodging the charge of a leonte that was fast enough to move down a hall as a flash of yellow, and move across an office in a flash DOA pg.25,42 * -Scaling to Annabeth who could dodge Kelli HOH ch.15 * -Who’s one of the fastest characters we’ve seen in the universe. She’s fast enough to blitz Rachel before riptide can even switch to sword form after being uncapped. BOTL ch.14 And from the lightning thief that it only takes half a second for the sword form to release, but Kelli moves faster * -Leo doing a backward somersault to dodge large rocks thrown at him at super speeds. TLH ch.43 * -Piper coming up from below a ridge to move fast enough to to be a blur of turquoise and black TLO ch.42 * -Jason deflecting lightning in a fight with a ventus he was tagged when he wasn’t ready to fight, so thishad nothing to do with being a son of Zeus cause he can be affected by lightning, This one needs context cause you could argue against it * -but venti are storm spirits. In PJO nature spirits obviously make up nature. From trees spirits to river spirits,they have humanoid forms, but are also literally a tree or river or flower. For this venti named Dylan his true form is a literal storm cloud along with the other venti that comes with him. Venti are literal thunderstorms because they are the thunderclouds. It’s not the same as characters like avatar characters that can generate lightning cause in this case the lighting is being generated by the actual cloud. * -Besides that feat he did dodge a charge of a venti who are fast enough to move only a little slower than Arion who’s supersonic BOO ch. 59

Movement speed

Only faster than above average mortals * - Ran 10 yards before Bianca could say anything. TTC ch.6 * - human magician in good shape struggling to keep up SOS pg.9 * - outpaced Sadie while holding a heavy object, COP pg.12 * - Apollo who had been turned mortal couldn’t keep up with Percy and Meg THO pg. 57

Durability/Endurance

Agility

Mist control

The mist is the uppermost layer of the Duat which is the realm of magic. It’s the reason mortals don’t see anything out of the ordinary when dealing with the magical. Someone who can control it can alter memories, appearances, summon weapons, make creatures to fight for you, hide objects even if they’re directly in-front of you, create illusions, and teleport. Though he’s not very good at it Percy has shown the ability to make small illusions and hide in plain sight

Magic

Heat resistance

Magic resistance

Mental defense

Intelligence

Combat feats

Percy vs Ares * - Although Ares wasn’t taking him seriously it’s still impressive for a week trained 12 y/o especially since Ares seems to have battle precog because he knew where Percy was attacking before he even did it. Also shows how his adhd lets him see how his opponents tense, so he knows where the attack is gonna come from. TLT pg.341-344 * - After a year he’s considered one of the best swordsman in the last hundred years, cabins of super humans don’t work him out and he wishes he could fight the war gods cabins SOM ch.6 * - Curse Percy vs. Minotaur TLO ch.11 * - Against Carter he showed to be quick and strong, and while it was completely one-sided, he still told Carter he did better against him than most others SOS pg.5-6 * -Beating up the 1st and 2nd cohort of Camp Jupiter. Lots of rolling and flipping showing a very active and athletic fighting style SON ch.12 * -Easily beats Magnus,son of Frey, in hand to hand combat TSTD ch.1 While Magnus isn’t much of a fighter, he’s still capable of ripping a 20 ft. long lamppost out the ground and jump 60 ft. vertically. Percy’s trained in unarmed combat at Camp and this is one of the few times he does

Will

Aegis feats
Important to note that- while using his powers does drain him over time, the amount he's drained is pretty overstated. His storm powers are the only ones that drain him, in the way that he'll feel physically tired from it, but being to able to use his water powers at a high level is never affected especially considering his best feat occured after prolonged use of his storm powers.

Hydrokinesis

Water healing

Water amp

Hydrogenesis

Strom Generation

Geokinesis

Other powers

Wolf stare

A glare he learned from his mama wolf Lupa that scares people. It’s kinda like his bat-glare
Scares a gang SON ch. 16 Makes Leo,a fellow demigod, tremble MOA pg.46 Scares Piper BOO ch.19

Animal friends

Curse of Achilles

user gains invulnerability, increased fighting prowess, but one weak spot that can only be pierced, and even a nick is enough to kill

Avatar mode

Percy merged with the Egyptian vulture goddess Nekhbet granting him a few more abilities
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Cumberland MD - Don't tell me town ain't got no heart..

First of all, live a comfortable, humble and fulfilled life where ever you are. I hope everyone agrees that positive thinking and placing emphasis on qualities is a better practice than emitting energy toward perceived negatives. e.g., Tell your child they are doing something really well instead of focusing on something they aren't..
After growing up in Cumberland and living in a few other cities around the country my opinion of HOME is much better than I expected. We moved back home in 2012 after being out on the range (South and West) for close to 20 years. No two cities are alike, so it's not worth comparing Cumberland to other places we lived. In my opinion the pros out-weigh the cons for this area and I'll state several reasons why. Cumberland and Allegany County have so much to offer if one chooses to see its assets!! This also applies to towns surrounding ALCO and as a whole we are actually a METRO.. Neah sayers? Wiki Cumberland and google metro. Considering that Cumberland is a metro can be confound when comparing to larger cities, but it is true. This is another hidden reason why I believe the area is highly under rated. There is enough culture and diversity to compete with other places but it seems to be hidden in plain sight. Once you get to know the area it is easy to see the unique and interesting qualities.
Moving home was actually calming in several ways. A decent house on the west side that needs some tlc for under 100K! My thought was..I'll pay it off as soon as possible! It's an easy way to avoid interest..aka the bankers cut. A renovated house in Cumberland worth 150K would be worth 350K+ in other cities. Btw--I'm currently in need of a vehicle with lower mileage. An affordable home with a relatively low mortgage payment will allow a vehicle update relatively easy. Note: The area offers a level of financial freedom that is more difficult to attain then other cities. Financial freedom is equal to less stress and anxiety in my world.
Home improvement contractors are reasonable and comparable to larger cities. Contractors have enough work that it can be tough to get on a schedule at times. Quotes always range from wowzer "that seems high" to hmm "that reasonable". Generally there are plenty of renovation experts in the city ready to work for 15-25 an hour. Last weekend we observed the neighborhood and almost every house in view has been recently updated in one way or another. The past 5 years have been active in terms of home maintenance. It shows there is a sense of pride and this is visible all over. Regular home maintenance is ongoing and it only takes a one project a year to make significant improvements. Keep up the good work Cumberland..it's obvious that people care about their properties. There is deferred maintenance and blight in Cumberland. This is mainly near Interstate 68 or desirable home locations. A few long time rental streets have even seen improvement in recent years. In my opinion, focusing on the enforcement of City housing codes would help and more creative tax breaks could be designed for improvements. With 10K homes in Cumberland, it would not take much to swing this city into an hip spot.
The entire area is Walking/Biking friendly. That is without riding on the C&O Canal or Great Allegheny Passage trails. All of Cumberland's neighborhoods are connected with streets and sidewalks. I've never felt unsafe anywhere at anytime. We commonly walked and bike from our door step to downtown and places such as the Constitution Park or Riverside Park with no concerns. We have walked and biked most streets never having a single problem. I lived in South Cumberland for several years and visit family and friends regularly. The unspoken rule is don't bother people and they want bother you. Being friendly or stick to yourself will be reciprocated. Very simple. If you hear anyone say this area is unsafe, I would sincerely disagree. Crime is petty and low tolerance policing is a common theme for folks in poverty.
So about work..jobs... WORK FROM HOME is growing and Internet speeds in Cumberland are comparable to most cities. High speed Internet is available through ABB. Otherwise, jobs are here!!! There is a need for experienced higher educated individuals. Basically if you want to work there is work here. In fact, there are a lack of workers in a few career paths. Lets take tech for example. IBM has been growing (400+ employees) and continuously hiring out of town people because the qualified pool of technical staff in the area already have stable careers. There are high, mid and minimum wage jobs. Northrop Grumman is a huge company with high paying jobs and there are many small government jobs at ABL-Rocket Center. UPMC hospital has a number of medical field jobs. Higher education is abundant with several colleges to note. Rocky Gap Resort and Casino employs several hundred. Also there are factories such as American Woodmark, Hunter Douglas and Superfos. That's just naming a few.
Over the years I have heard there are no high paying jobs in the area. I highly disagree and rationalize this statement with context. These statements typically come from people seeking 60k+ jobs with no college degree and organized skill-set. My response to these types of comments: "Allegany College of MD has an excellent Continuing Education program full of night and online classes. Additionally, financial assistance is available if needed". Or: "There is a shortage of small restaurants serving healthy food at a reasonable cost:)".
Moving forward, the Appalachian mountains are lush and beautiful with comfortable fall, spring and summer temperatures. The variety of hard wood trees is staggering. Wild berries and mushroom galore throughout the mountains. Cumberland has several surrounding State Parks and natural areas. Rocky Gap -Green Ridge State Park - Buchanon - New Germany ..and a few others. The parks and trails are typically empty or maybe a few hikers. A vast majority of the time the forest is all yours without every seeing another person.
We are not game hunters (deer,turkeys,etc.) but hunting is prevalent during winter months. Hunting seasons are posted online and DNR regulates policy on public lands. If you meet a hunter and be very very friendly there is a chance they will share a pack of venison steak with you. It is delicious. I've never seen anyone hunting off season on public land in several hundred hiking expeditions. Public land is shared with unconditional respect.
Fishing opportunities are abundant. The lakes, creeks and rivers are full of fish. Lake Habeeb has great fishing. Wills Creek, Evitts Creek and the Potomac River all run through Cumberland. Kayaking, Canoeing or floating on a tube can all very relaxing. Being on the water seems to reset the soul. Floating the South Branch Potomac has been popular and this activity is becoming more common on the North Branch of the Potomac. Delfest Bluegrass festival seemed to spawn more floating action on the North Branch. There has been an expansion or update of river access locations along the North Branch Potomac in the past years.
There are a wide variety birds in the area because of the River and creeks. Eagles and hawks are around and if you keep an eye out you will surely spot one. In the winter, an assortment of ducks are on the Potomac River just below the Blue Bridge. We take binoculars to the overlook near Canal Place to view all of the types. That's a nice winter air-out activity.
If you are not aware, there is a biking trail that spans over 300 miles from Washington DC to Pittsburgh and guess what is in the middle?? CUMBERLAND! Cumberland is the western terminal of the C&O canal. Bike from you door step to DC or Pittsburg in 2-3 or4 days.. Also, Rocky Gap has a 5 mile mountain bike/hiking trail that loops Lake Habeeb.
A pro tip: After a long bike ride hit a Dive Bar with really cold beer. Cumberland has more than a few. The D.A.M tavern is one of my favorites. Everyone is friendly and beers are cheap. Most of the dive bars are enjoyable once you understand the culture. Dive bars in this area are another under-rated asset. Warning - the local police have given DUI's to bikers or DUP's to staggerers..
Have you ever heard of duck pin bowling? Look it up! Diamond Bowling Alley is a spot to visit at least once in a lifetime. Bowling clubs fill the lanes several nights a week. It's free to watch.
There are quite a few clubs to note. Anything from knitting, Bee keeping to Archaeological and Drone clubs. If you are looking to meet people with like interests there is a good chance it's here. If you don't find what interest you start a club and they will slowly come. Let me emphasize slowly because the area is moving at a slower pace than some cities/metros. This is a Good Thing..relax and enjoy life. There is always tomorrow.
Traveling around Cumberland is simple once you know the city. Within 10 minutes one could drive anywhere. Drive 2 hours to Washington DC or 2 Hours to Pittsburgh or take a shuttle. There are countless cities under 2 hours drive. The Amtrak passes through town twice a day. DC to Chicago anyone? The Amtrac will accept bikes. Leave your Cumberland door step, load your bike on the Amtrac and head to Chicago for a long weekend. DC is the other direction and the National mall is free!
This is just a few things the Cumberland METRO has to offer :). A positive attitude opens your eyes to endless possibilities. It is April 14th and we are being told that Morel mushrooms are popping up in the lower elevation areas.
I hope you enjoyed the information. Pass along good vibes.
Don't tell me this town ain't got no heart - you just gotta poke around
submitted by TravelerBee to maryland [link] [comments]

Random Farm TD - Information and tips

Random Farm TD - Information and tips


Random Farm TD 0.47a ENG

I have played this map many times every day the last months, started with 0.2 and then 0.25 and now 0.47 versions (which this post is about). I want to share some tips and guidelines for this map since many like it (I got a group devoted to it on Battlenet that has fast reached 100+ members) but there is little tips and information to find about it. So this will be a long one :p

I you like this post, plz upvote it in top left corner, to the left of text 'Posted by u/ByFstugan***... '***

Since many ask about the missions, especially the hidden ones, I've made 2 images to help with that, one of the most important to know, and one complete:

Help for missions, simple version:
https://preview.redd.it/qepsddrp0fp41.png?width=1145&format=png&auto=webp&s=f1f9281d11210c13b13406ed64cca0ef5fd643e5

Help for missions, complete list (the last 4 here is hard to get or messy to fit in image):
https://preview.redd.it/rl9c1nwe9ax41.png?width=1144&format=png&auto=webp&s=7f44692e98a5e766bb30d37ad93cb66a95d1bcea
Here are the missions in text:
Crop/Fish/Life (non-tower) missions:
  • King of Fishing (1x each 4 fish kinds)
  • Not a Picky Farmer (3x each 3 crop kinds)
  • Large Farm (Any 20 crops planted at once)
  • Living on the Edge (Have 3 lifes left)
Basic/Normal missions:
  • Faithful to Basics (1x of each Basic tower)
  • Personal Achivement #1 (7x same of a random kind of Basic)
  • It's a Common things that Matter (7x same of any Normal)
Rare/Special missions:
  • Rare Plant Collector (1x of each Rare)
  • Personal Achivement #2 (6x same of a random kind of Rare)
  • Specialist (6x same of any Special)
Combination missions:
  • Reunited Naga Family (Basic-Special - Murloc/Siren/Royal_Guard/Guardian)
  • Animal Farm (Normal-Superior - Chicken/Sheep/Cow/Pig)
  • Soaring in the Sky (Rare-Superiors - Sheep/WindrideOwl/Sentinel/Couatl/Chimera)
Superior missions:
  • It's a Free Magic Estate (Sell a Superior Magic Castle)
  • Daiso (6x of any Superior towers)
  • Modern Times (3x Goblin Factory)
  • Luddites Movement (6x Superiors - Sentinel/Juggernought/Pig/Couatl/Magic_Castle/Chimera) \You may NOT have a Goblin Factory present*
Miracle missions:
  • Be the First to build a Miracle (You always get this in solo-games)
  • Passenger (2x Miracle - Far_SeeMalfurion)
  • Gatekeeper (2x Miracle - Daemon_Gate/Dimensional_Gate)
  • We will be rich (2x Miracle - Alchemist/Magic_Vault)

Now to game tips.
First of all this is a map where you can save if you win, and if you save/load you gain ranks , and ranks gives titles, and titles gives a slow-aura (can be seen from "Scarecrow"-title when you hover top right purple flag in Farmers interface). This game has 40 rounds with a perk each 5 rounds (see #5) and a boss each 10th round. The boss-rounds are a challange and if you do missions you might need to halt and merge to not leak bosses and aim for missions again after the bosses. You can build two kinds of random towers, one for 175 gold that build basic towers and has 4% chance to be Normal (175 free gold in value) and 2% chance to be Rare (525 free gold in value), and also the 1500 gold towers that build Special towers and has a 4% chance to be a Superior tower (1300 free gold in value). The 1500 gold towers cost you 100 gold more than it would cost to build and merge a tower up to Special quality, but you don't need to build a gazillion extra towers to get that special, so that is 100g "wasted" that accually saves you alot more that likelly would be more or less useless in themself.
*Notice first that this map has a -save/load function.
**You can only save if you win, that means kills the final boss in round 40.
***Load code is found in this folder:
Documents / Warcraft III / CustomMapData / Grabiti's RPG Creator / RFTD English Version
****You can change zoom with command "-cam 165" (which is my prefered number), and 125 is default and 200 is max.

(#1) First win - make sure to play on Easy and save, it's +30 bonus ranks then (harder difficultys seems not all work with this). This is a compensation from the maker of map since the saves from older versions isn't compatible with this version. A bit werid that it only seems to trigger on Easy level, would been more logical if you had to go directly to a harder level to prove your ranks from earlier versions.
\It seems as you can gain this even if you once made it on higher level, but I assume you must start over on easy WITHOUT loading then.*

You need to know your required difficulty to gain ranks
(#2) You gain no ranks for win below your required level. For example as a "Farmer" you must play "Normal" difficulty or higher to gain ranks when win, which all who beat the game on easy and saved will have due to bonus-compensation mentioned in #1. On F9 -> "Titles" you can find this info, but I say it here also:
Rank 1-5 = [Seed] -> Required level / Easy
Rank 6-20 = [Scarecrow] -> Required level / Easy
Rank 21-40 = [Farmer] -> Required level / NORMAL!!! :)
Rank 41-60 = [Farm Manager] -> Required level / Hard
^(\This rank will show as "Hell" in statistics mentioned when code is loaded.)*
Rank 61-80 = [Farm Heir] -> Required level / Hell
\OBS!* You can't reach rank 61 except playing on Hell eventhough as a Farm Manager your required level really is Hard.
Rank 81-99 = [Miracle] -> Required level / Hell
Rank 100-149 = [Transcendence] -> Required level / New World
Rank 150-249 = [God] -> Required level / New World
Rank 250 = [Conqueror] -> Required level / New World
The effects of this titles you can read about on #2b...


The standard farmers/vehicles
(#2b) When you do save you grow in rank and by certain levels you gain a higher title. With that title also comes a slow-aura with a certain range, and this aura/range is bound to title and has nothing to do with what vehicle you see yourself in or switch to (same goes for vanity-avatars, it's just cosmetica, title is boost). To each level there is a designated vehicle as default, though due to some bug (?) most who gain the +30 free ranks is shown in the "Tractor", though their title and aura is the one represented by the "Red truck". The bonuses is as follows:
Title "Scarecrow" the "Tractor" has 4% slow-aura with 600 range
Title "Farmer" the "Red Truck" has 6% slow-aura with 800 range
Title "Farm Manager" the "Blue Truck" has 7% slow-aura with 1000 range
Title "Farm Heir" the "Sedan" has 8% slow-aura with 1200 range
Title "Miracle" the "Jeep" has 9% (slow-aura with 1200 range
Title "Transendence" the final "Car" has 10% slow-aura with 1200 range
Title "God" & "Conqueror" follows and has same bonus as above.
\*You can choose your appearance by typing all from -1 to -7 in chat ingame to pick the look of the farmer to the car in order of mention as well as shown in picture above.*

(#2c) The rank increase is based on which difficulty you play, and totaly ignores if you are a "Seed" playing "New world", there is no extra gain for that. The difficulty adds damage resistance to the critters and bosses, and on the highest level 44% of the damage is absorbed and you need the extra damage to compensate for that to kill things. Therefor harder difficultys starts with more gold so you can build more towers, on New World you get enough for 8 towers from start and can accually if really lucky get for example faithful round one (happened me once only though).
Any win on Easy/Normal gives +1 Rank per win.
Any win on Hard/Hell/New World gives +2 Rank per win.
\Again, see F9 -> "Titles" to see what ranks unlocks what "Titles" since you still get NO RANK if you play below your required difficulty.*
\*Another important thing to know is that to go to rank 61 DEMANDS that you play on "Hell" difficulty, eventhough that's not yet your standard minimum choice (but it will be as soon as you got the rank 61).*


This rather ugly and some cool avatars can you buy with enough points
(#2d) Vanity points can be used for buying vanity avatars, and as said before this is just cosmetica and your slow-aura is based on title no matter what you see yourself as. If you want to buy a avatar you must have the points needed, win last boss, buy and save last thing you do.You gain points based on difficulty:
Easy: 5p, Normal: 7p, Hard: 9p, Hell: 11p, New World 13p
* To load 100p vanity avatars type =1 to =9** To load 200p vanity avatars type @ and 1-5

(#3) Tactics. There is different ways to play this game that can make you stronger faster or very slow, and the later part can often be to slow if you intend not to die. You can go hard on one or the other way or choose a mix, I'll explain the ways I mean in 3a and 3b here...

(#3a) Merge-crazy. In general you get stronger early to mid game if you merge as much as possible, but you miss alot of resourses attainable through missions which will give you a weaker end-game. I'm not sure how much missions you can ignore (and hence miss out on resourses) and still win on New World (hardest), but I assume it's fully possible, but also that you might need to be more lucky with which miracles you get.
\You can still win easy on lower levels anyhow (dunno about higher, I always missiongreed), so this can be a good way to start knowing this map. U can make up for lack of mission-wood by sending more mini-bosses earlier than a missiongreed-person like me can do. However, you can never reach the same amounts of extra wood in the end, see first *comment on #3b since even a mission-greedy will start to spawn mini-bosses asap when strong enough, so it's only some extra early bosses you spawn where you can excel over the mission-greedy person.*


New World difficulty, solo, 17 mission, 4500 wood (faithful +200 missing in image)
(#3b) Mission-greed is the next level to play this map, my personal best is 19 missions in one game and the usual is 11-16. U can't make all missions each game and it's exremelly unlikelly to get all 21 in one game. This playstyle makes you pretty much weaker early game and past mid game also if going all the way with it, but endgame you are much stronger. I checked a game where I did 15 missions and there I had 3900 wood from missions, the merge-crazy will miss most (not all) of this.
\My general Resourse gathered through a game is 70-80k+ (96k+ best) and most people who don't do missions are around 45-60k total resourses. So the difference between them on final round is the extra towers/damage upgrade/items for miracles a real missiongreed can get for those 10-50k+ extra gold.*
\*My general number of Missions done through a game is 11-16 and my personal best is 19, but the last one was done in solo where I also had the mission for first miracle which I rarely get if playing with others. Screenshot above is from a game with missions that gathered 4500 extra wood, it was played on New World difficulty and in solo. "Faithful to basics" doesn't show there since it can't show more than 16 mission at once, sadly.*

(#4) Resourse-gathering and income in this game is partly some you get per round, as 175 gold (enough for one new basic tower) and 200 wood that always is put into your bank each new round if you still got lifes. Beside that you can do missions for extra wood, send mini-bosses for extra wood and fish and so get both fishes and other very good perks.


First 3x3 mission and then all in on one kind of crop of your choice, mine is grapes ^^
(#4a) Choose a crop and stick with it. Always do the 3x3 mission but after that stick to your crop of choice. The crop value increase each 15 built and in the end you'll have 30 higher price-range on your crop, mean the lowerst price you get is boosted by 30 and you secure yourself from really horrible prices.
\To make this work you ALSO HAVE TO put down crop on ground to avoid getting one giant stack that if you get forced to sell in order not to leak to death you can sell smaller quantities. This is done by RIGHT-click crop in inventory and LEFT-click to put it on ground.*


A beautiful day for fishing, plz no WaWoT!
(#4b) Fishing is a new content since 0.25 version and has a fish-mission to it. In the 0.47 version there is one extra kind of fish and the mission demands 4 kinds (Small fish, Carp, Herring and Red Snapper). Another change is that from round 16 you wont get any more baits, so the chance to get this mission is very limited. I'd say that about half the games you don't get it or something - and you can't do anything about it.
You can as with all things in inventory put the fishes on ground and save them to sell later, and many of you might seen others do this and wonder why they don't sell directly. The reason is that the fishes value increases each 5 rounds, so that after r5, r10, r15 and so on to r35 (last increase). I don't know the math for it, but I have sold fishes from first rounds to 100g+ each, which you never get if selling them first round. Still many fishes still go to crappy prices even late, so I dunno how this work exactly as said, but there is a factor of price increase for sure.
There is an awesome trick with fishing that works if you got a mechanical keyboard only I think, but you can reel the fishes in by just holding buttons instead of spamming them. This makes fishing a bliss so you can really enjoy Gods beautiful nature while fishing instead of it being a hard labor :)


This is where you call mini-bosses, and countdown (add 13 seconds) to first possible
(#4c) Mini-bosses can be sent from Town Hall building (right side of your Farm) and gives 100-400 wood if you make it, but takes 5 lifes if you don't kill them before exit. It's good for you if you play with players taking noticable longer time than yourself to kill all their critters, then you should send the bosses just in the late part of your own round when you see there is no risk of leak if you send the boss now (it should be some of your critters still alive when you do this, at least when the boss is a challange for you, you need the extra time before next round starts).
The ability for you to kill the bosses will be very different depending if you go hard on merge (stronger early) or do heavy mission-greed (weaker early), and also depends much on if you got slows (see #9a+#9b+#9c) - but as a rule of thumb I would say like this:
1st mini-boss, Eagle, 5k HP, +100w:
This one you can kill before the first real boss round 10 if you get good enough towers and is in general easy to kill after 1st boss (Round 10).
2nd mini-boss Stag 22k HP, +200w:
This one same as above, but more suitable before and after 2nd boss (Round 20). Merge crazy persons with good Miracle can easy take it down before.
3rd mini-boss Albatross 80k HP, +400w:
This one same as above, but more suitable before and after 3rd boss (Round 30). Same as above goes even here for the Merge-crazy ones.
\The mini-bosses can be called again after a cooldown on 5 minutes and this you should do as much as possible.*
\*No matter if merge-crazy or mission-greed is the playstyle all can spam all three bosses asap in the end, just as long as you time the trigger to a wise moment at least (where just after a round has started is the worst timing of all). You should use slow players as well as the pause between rounds to advantage.*


Have you not seen \"A Christamas Carol\"? See it and learn the lesson!
(#4d) Greedisdeath! In this map you'll often die due to greed, and in some way it's due to the fact that you hunt things that give you wood (which give you crop, which give you gold, which give you towers/upgrades). This is done in three ways in general:
A) Price-greed:
You refuse to sell crops to low prices and dies with no glory, but alot of crop in pocket.
B) Mission-greed:
You refuse to accept some missions will kill you unless you stop hunting them and merge more and dies with no glory but some lower tier towers standing there staring at you and you wonder "were you worth it?" as you stare back at them.
C) Boss-greed:
You overestimate your strenght and send mini-bosses to soon or in wrong time. You die with no glory and can watch your demise as the mini-boss and/or the round-critters is impossible to manage at same time. This often happens by misclick as well, so it's either pride or oupsie ;)

https://preview.redd.it/jqeg96hz4nx41.png?width=1425&format=png&auto=webp&s=db18bbe006ff4eaed47410c5d0dc6be0541d6611
(#4e) Sell to Town Hall "Casino". You can sell anything to townhall and then you get mostly 0g but you can also have jackpots and gain much more gold than items are worth. I dunno the stats for this, but a good tip is anyhow that you sell your fishingrod round 36 (or maybe 31) and hope for a price. I've gotten 2700 gold for a penguin (worth less than 20g otherwise), and heard of people getting about 4.5k - I dunno what's max. An ingame friend I trust claims to got 8k+ for a fish - and that's the most insane example I've heard of. Seems to be very rare to get this extra high prices though, so be prepared on that zero gold is what you mostly get. I guess the chance for higher prices here is also 5-round increase, and if so r36 should be last increase and highest amount from there to end. Earlier rounds seems to be always 0g, but not sure about that either.


Make your pick wisely, it has great impact
(#5) The 5-round perks. This are free boosts to your farm each 5 round, and they are as follows:
A) Price upgrade (15% increase in ALL kinds of crop values)
B) Random Tower of quality from Basic to maximum Superior.
25% chance for Superior
35% chance for Special
20% probability for Rare
15% risk for Normal
5% risk for Basic
C) Damage increase 10%. This can be taken 3 times maximum.
D) Randomizer for miracle tower. Gives 2 runs. WARNING: IF you stand within tower that you randomize first try it will disappear and you only get one go, so stand beside and with a little distance. The randomizer has 21 Miracle towers to pick from, and it can give same as you got. Another thing that's really a bug is that when you randomize a tower they don't (always?) get the damage upgrades you might have, but if you do yet another upgrade it will get it.
Now some tips for these choices.
General: Go for prices mostly early and damage in the end. In general I'd say go price round 5-20 and then damage round 25-35. The more rounds you get increased price on, the more gold gained ofc.
Alternative: You can also choose a random tower which if Master of Legend can be a valid choice, but on harder level the lower towers here will ruin much for you. To me this is to much of a gamble choice so I've stopped doing it.
Late only and maybe: The randomizer you shouldn't take unless you see you got a bad miracle you really want to switch, and hence it's always a late rounds choice only. This choice can be anything from almost useless to extremelly valuable. I take one each round 35 thought, but that is since I'm silly mission-greedy and might use it to get one of the three miracle-based missions.

(#6) Optional Merge. You can in this version choose both where your towers should merge (as before) AND which tower to be removed. This button is the 3rd button on the middle row.
\Select the tower you want to merge (where you want it to be) and click Optional Merge and with the crosshair you then get choose which to remove.*
(#6a) Optional Tower build, when to leave rare and below towers behind? As I said in the start you can also build 1500 gold towers that becomes special or if you're lucky Superior (4% chance). I feel like I need to give some advise since it's a pretty common question to IF or WHEN you should build these towers.
First off I wanna say that they are definetly very good to have as an option and yes you should build them. But - first off, from the very start you can't of course - and in my opinion you should absolutelly not start to as fast as you can either. This goes for anyone that wanna focus at least some on the missions, and a very Merge-crazy person can ignore this advise and likelly win map anyhow, at least on lower difficultys.
My advise to when you should start doing the 1500 gold tower is this. First of you want do finish all your missions that has Basic, Normal and Rare towers in their requirement - perhaps not the Personal Achivement #2 for many since it's the hardest among them, rest is pretty easy.
You also might wanna save a Murloc, Siren and Royal Guard for the Naga mission, and a Chicken and a Flying Sheep for the Animal Farm mission, so if you sell all others, save at least one of each of these - rest basic-rare's you can sell. For the "Bird"-mission this is also a Sheep (same as for Animal Farm ofc), and then a "Windrider".
Another thing that I personally think you also should try to get before you switch to the 1500 gold towers is the 4 Royal Guards I talk about in #9a.
It's a pretty nice feeling when you have got earlier missions, got your slows and also got the towers mentioned above for possible other missions, but now can sell all other crap and continue map without a trace of them (besides for Royal Guards that are really awesome).

This is where you choose to upgrade damage, but wait until you got a Miracle
(#7) Damage types upgrades. Don't upgrade damage types before you got a Miracle which damage you want to boost. Some miracles might be so bad that you rather replace them than boost them. Other miracles has abilitys which damage boosts twice as much as the regular damage do. You can pretty early do a couple upgrades to your miracle, but don't go to hard on it before you got several and know which is best to focus most at.
\Focus more on them which damage-type you got more of. Also them placed in middle island is higher prio than them outside of it.*

(#8) Keybind & Aiming/Sniping. You can keybind things and finding them with an easy push of a number to select them by using CTRL+# where the # is a number. The towers you should keybind should all be placed so that they can snipe critters going north for the exit, that means mainly the center-island and the place to left of of. You can also use some towers above and below this place.
For me my setup is like this:
CTRL+1 = Farmer
CTRL+2 = Town Hall building (for sending mini-bosses and later do upgrades)
CTRL+3 = Strong towers at north exist point, with best slow included.
CTRL+4 = Weaker towers enough to kill almost dead critters.
When you are close to leaking this can help you either not leak at all or at least minimize the leakage greatly. Any missiongreedy person must do this.


New World, Perfect round, 16 Missions, 89k res, 7 Miracles
(#9) Placement and unique ability towers. I always aim to mostly get Miracles mainly on middle island, and you can somewhat control that your best upgrades end up there, not always though ("Optional Merge" mentioned on #6 is very important for this). Above image is not perfect in my eyes, just my last really good game, so I will replace it some time. I have some comments on #9a, #9b and 9#c where this image suits as example thought.

Royal Guard & Guardian, both with 30% slow effect
(#9a) Slows #1. Royal Guards & Guardians. I always aim already from 1st boss to have a Royal guard on each side of center, which I get like 7/10 games or more. Guardian (former "Hydra") is also valid. Their slow works 100% and on a single target. The image just above #9 shows a perfect placement of the 4x Royal Guards as slows, and no matter if they stand closest to center (as the right one) or one square away (as other three) the boss will be perma-slowed both before coming into the attack range of center as well as all the way through and past it.

Cow, slow-aura 12% and 800 range
(#9b) Slows #2. Cows. They have a large (800) slow aura that slows 12% and any slow is good. This is a permanent effect and has no random to it, gives you more time to kill critters/bosses. Aim to have one or two (one on opposite sides), they cover most map and all center, more than two is more or less useless. The image above #9 here I only managed to get one cow, but it slows also past the path where critters/bosses walk on the oposite side of the center, so where my yellow car farmer stands somewhere the boss would be slowed by the cow on right side also, but not under that place.
This slow works 100% and on all target in range.

Juggernought, can be really good but also dangerous for health
(#9c) Slows #3. Juggernoughts. When they trigger and work as they should they are awesome and can save you from leakage and death. But sometimes they trigger and cause critters to run over eachoter in mass so that leakage is CAUSED by them instead of helping you. You can't snipe five critters on basically the same spot when they are fast, which most are to some degree. I think 1-2 Juggers is max what you should have, and it's best if they are toe to toe with at least one miracle since them doing a slow-shock-wave when no miracle can hit a boss it's almost useless. I don't value them as much anymore and in general I keep one but I merge if two. Another Miracle generally has better payoff since they always pack alot of damage, the Juggernought can far to often seem to have his crew sent on semester somewhere :p
This slow triggers random and rarelly and if triggered it effects all target in range of the towers center.

Obelisk (10%) and Magic Castle (12%) attack rate-aura with 600 range
(#9d) Boosts. Obelisks and Magic Castles boost rate of fire. They have close to same boost, but the Magic Castle has 700 range compared to Obelisks 500 on aura (both has 600 range on damage). It's important to know that they DO STACK with eachother (not themself), so to have at least one of each is good. I usally don't wanna waste two middle-island-spots on them so I aim to get them on the edge beside the middle in any of the four directions. As long they cover the most important miracles they are doing well. On the #9 image above I got one Magic Castle and one Obelisk perfectly cover the middle so that both of them give a stacking boost to the four Miracle in center. The Left Miracles there are boosted by the Obelisk only, and the south Miracle has no boost at all. The range of the Obelisk are exactly 4 squares with a small bonus, hence the towers that isn't on exact same row but 4+ something squares away also get bonus, as the bottom right (Mountain Dwarf) is on image. The Magic Castle is a little better, will type here again when I know exactly how much in squares.



Buy item for Miracle hero here
(#10) Items. They cost 500 wood each and each Miracle can have one, but no more. There are alot of items which can greatly improve your Miracle towers, but at same time some are almost useless (and some are on final boss I think). You might want to get your build more set before starting to buy these.

(#10a) You can move items between miracles/heroes/generals, either directly from one and put on another, or by putting it on ground from one and then pick up with another (a must if range is to big). If range is even to big for that you can drag it with your farmer by picking it up (which he can't) and drop it where you stand (happens by itself when you try to pick it up).

(#10b) Items with stun effect are especially good on end boss, try to get them on the one with the highest attack speed. This way those high attack speed/low damage towers that usally not is that good on bosses can become very useful.

(#10c) Wrong texts? There are some items that has text that seems to effect all surrounding towers but in reality only effect the one it's present in. I don't know all about this, but me and some friends have noticed it. For example, the Legendary item "Heritage of the Sea" says it "Increases damage of nearby towers by 30%" - but in reality it only effect the carrier of the item. I don't think this is same for the attack speed bonus items, and I dunno much more - but look up things if possible, and plz tell me if you notice anything in a comment below.

(#11) Final boss preparations. Here comes something VERY important that often can be the "Make it or break it" factor. You want to make sure that you get as much damage as possible to the most important damage dealers - they are ALWAYS of the miracle-kind. Not even the strongest Superior tower does much damage to the final boss even heavy upgraded, and any Superior tower without damage upgrade is more or less useless (unless they boost like the Magic Castle).

(#11a) Sell ALL the lower tier towers that isn't mentioned on the number #9 above, and also then even all superior towers that's not heavy upgraded in damage. Never upgrade damage for a Superior tower, only Miracles. This often give you many thousands of gold that you use for the most important Miracles damage upgrade. See end comment on point #7.

**End notes:*\*
I play this map on classic graphic since some towers are so large that they both makes towers behind them hard or even impossible to see (without Ins/Del turn image) as well as select.
I also think this map should be played on Normal speed becuse it becomes to hectic for my taste otherwise, especially at the end-boss preprations. Therefore when I host that's my preference, and you find me hosting games on Battlenet with the title:
Random Farm TD 0.47 (NormSpeed)
\That's maximum number of letters/numbers hence it's shortened*

I hope this helps you and that you'll become an awesome farmer - even better than a n00b like me ;)
submitted by ByFstugan to warcraft3 [link] [comments]

MAME 0.218

MAME 0.218

It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children.
There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support.
Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

Shift Report

Divining wooly views gathered amidst shaven sheep hither
Withered over swithering stalls denial state of dither
Truth be told frank pens naif soliloquy
Safe as house path hath proven treachery
Steer clear of herd social immunity
Distanced readily available data parsed trendily
Blinks recount lost meanings earned from strife learned through catastrophe
Graft retained splices tour de force movie
Analyzed improvised differently
Can't regain past yet relive history
Elder protocols reference frames with specificity
Documentary denotes concise recusant heresy
Fish stink emanates spoils unquestioned head
Rather than responsible gods chose dead
Lightning rod shields guide flash EMP spread
Relevance revivalist revived rival survivalist
Diatribe analogous corroborates ridiculous
Atoms congress fortuitous naught sea
Devoid self restraint officiates ye
Fitting new attire inspiring streaking
Who protects us whilst we pay for havoc employ they reeking
Hypocritically childish generally speaking
Handshake implies word registers advice
Modern intelligence is artifice
Every three steps forward step back twice
Deities influence me aloof aligned schism in rhyme
Mother Hera ewe chimera godspeed breeds failed design
Bell weather brethren splay scapegoat supine
Veil of illusions enmesh conscious mind
Can't feel my legs good help is hard to find
Hawk departs from pleather glove turtle returns grounded dove
Counteract abet anyone lapped them twice yet still they won
Titans once asked before taking QE
With us or against me democracy
Issuance debt free usury for ye
Soon to be impacting all interested negatively
Cyclops blissfully fail to see plague kills with leniency
World saved through open window tsunami
Backdrops distinct radicle uprooted
Restless tartarus not I confuted
Reputed gambler prophet of doom rigged mind meld welds my tomb
Despondent preach not gloom be democratic or leave cocoon
Imploding race exploding time and space
Unfathomable depths shallow measures
Glasses adorned rose reflective pleasures
Erratic compass static attained gains unsustainable
Emphatically all ages deal unascertainable
Sentiment key to public interest
Democracy assess Big apple bests
Guiding hand meaning Pantheist behest
Seeking one's fulfillment complements of demagoguery
Building baseless pyramid in name of Great Recovery
Hallucination merits upheaval
Remit repreival persecute venal
Sufferance from nescience trumps all evil
Yon morrows martyr covets this abysmal cross commuted
Tread on entrenched fear submit control guiltily included
Govern is to rule as meant to intents
Resourceful proxy heir establishment
Record rallys infer where loans were sent
Pristine colosseums reared commerraderie Fed rum bread
Dropping said crumbs returns dread Which nevermore nary imbeds
Insolvent casino scenario
House always wins with my reservation
Sharing the bulk ignites indignation
Transparency Which critiques subtly speaks Feds peak repent
Weak covenants contained slain whence Green peripherals were went
Theses Ben delivered on depression
Maestro museum managed impression
Keynesian intervention harped dystopian opium
Appeal to supremacy bandwagon psychology
Latin arguementum ad nauseum
Better than expected mass approval
Refuse discard fantasy removal
If you audited our books write off markets on the morrow
No one do we answer to where wheelbarrows go we borrow
Sciences religious mythology
Philosophised finance dichotomy
Genetic archetypal entities
Conversations incidental informations monumental
Facets fawned fastidious selfless attires instrumental
Minions mimic Socratic opinions
Authority inbred majority
Consider selves distinct minority
Yield to ye inferiors subjectively superior
Mechanisms failing sublimation with interior
Greeks conceived benefits in politics
Propaganda versed all in rhetoric
Dwelled anarchic run redeem autarkic
World perceptions inconsistent to obtained views of my own
Optimism timeless shown fantastically overblown
Fate collapses upon observation
Ostriches banked on unexamined lives
Perturbations quantum fluctuations
Foregone measures austere pleasures enforced authenticity
Cessation trepidation ensures no future certainty
Whilst known speed and position now in sync
One makes ye taller yet none make me shrink
Doth not know thyself yore on the brink
Fulfillment will not quail forbidden face of foreign dangers
Entrainment derailed arranged marriage twixt incomplete strangers
Birds of a feather flock with the weather
One marked to market worth two under Bush
Lemmings allegedly demand a push
An existential exercise spins nihilistic nightmares
Nonconformed confirmed uncomfort spirals condescending stairs
Slaughter abolished pig sucklers now fly
Fed up rich bullshit Which lies upon lye
Doth need not for lipstick ride we bone dry
Left to right wrong motivations paved by best intention
Pound me with the cure denounce flesh as impure meets prevention
Overdue elixir panacea
Gold in led stead transmutes alchemist Fed
Spirits confirmed in actions idea
Though hungry swine will freely plow fall submissive tow the line
No offence is meant whence I commence casting pearls before thine
Lead thee to sustenance soon thou shall find
You feed a seed of rage contented caged
That Which hath been remains yet to be seen
One finds upon a wander from yon cave we've left regression
Whence without luminescence stem outlandish such obsessions
Actualized self's realization
Fasting of heart leaves no trace of ego
I fell here from Olympus apropos
Upshot in authenticity shows secure survivors test
Where indiscretions excesses discretely are repressed
Desperate knowledge grievous awareness
I first blew reed pipes but then I digress
Values eroded integrity
Climate corroded ideals irresponsibility
Satisfied my agency autonomous capacity
Bet Dow hath finally had a bad day
Bear in mind they will say twas anway
Old high still standing gold stones throw away
Shorting shooting slope of hope enormous towers treacherous
Each new era crashes in increasing half glass emptiness
Overabundance deserts time delay
Accounts inner morality decay
Strength in pessimism fear forfeits right
Dusk withdraws from sight as shade is drawn over dawn's early light
Narcissistic psychopaths inherited the earth our plight
Quarrying light inspired murky night flee
Ye gods laugh heartily ridicule me
Reckoning another day mine shall be
Subsequently I subsist shifting this rock as Sisyphus
Future pulls upon me as due ration to minus remiss
I'm half crazy bicycle built for two
Network circuitry daisy chained to you
How do I know what is reel to be true
Gather input sensations scrutinize for degradation
Dissembling dissemblance as lacking in resemblance
Singularity prophesied end be
Less threat than icons presently envied
Graven is our image in our idol
Misunderstood system holds revolutions banked on bridle
Give me dominion over doe I care not who makes law
Hegellian dialectic shock and awe
Fixed moments instability move becomes necessity
Moses leads bull rush reeds deceptive swaith
Crisis opportunity incompetence seasons good faith
Fallow plot begot furlough shrieks foul wraith
Yay though I plod through the valley of death
Evil gives comfort my rod and my staff
No fear preparest for my enemies
Parasitic symbiotes surviving vicariously
Job gyrations exploitations sloth thrive ubiquitously
Unnatural select evolution
Bad apple genes rot barrel pollution
Big bang extends concussions extrusion
Elude intrusion neath tapestry relay inscribed decree
Conspiracy theories deliquesced evidence coalesced
Duress dressed as justice undue process
Reduce the law to writ for oversight
Infinitely rules stretch fractally tight
Dollar press lever Wizards tweak whence practised Which deceiver
Feeding frenzy at the top on last chair hot potato drops
Animal farm irrigation believer
Cuckoos in nested loops launched retriever
Social ecological equity
Fauna all created equal although some are more than most
Perched aloft nights sleepless roosters backdate options after posts
Tell a vision avulsed exclusive boasts
Foxes bird box hens fake news oven roasts
Occupy Wall Street greeting champagne toasts
5G technology expandable densification
Cameras considering Laws actual ramifications
Depressions perpetuate FOMO motes
FIFO Ponzi scheme boat redeems fresh float
Gloat sessions connoted roat smote through goat
Destructions need demands feed for Which Fed never hesitates
Beyond salvations hope for damnation destined reprobates
Wolf in sheep's clothing with diplomacy
Bragging best ever broke economy
Pre warned of bubble in candidacy
Memories impeach me markets relapse collapse candor
Black and white deliberations compromise grey matters or
Burning empire riddled Nero fiddled
No new under the sun any longer
What doth not kill my will makes ye stronger
Suicidal quarantine commit sheer to absurdity
Crash course in urgency suspends to decade Odyssey
Engulf journey as is illusory
Entailed magical curtailed mystery
Reproduced sequence spawns duplicity
Great truths infect minds space whilst time distorts fabrics ablation
Balanced scales duration dual edged knife grinds calibration
Wildlife exhumed landslide menagerie
Submission supports popularity
War of attrition print press edition
Release Kraken abridged dictations unredacted memo
Cognitive mind is least informed second thought tis last to know
Feedback iterates habitually
Zombie apocalyptic shopping spree
Animal myriad corroboree
Discrepancies adorable approaching deplorable
Configured integrations simulate exaggerations
Conceptual reorganization
New century frail clings frayed to pale past
Dot com bust imprints last iconoclast
Tragic disposition anchored significance within story
Spherical lyrical expository mourning glory
Expansion dominates fertility
Appropriate most apt utility
Bubble envelops errs infinity
Bold ignorance advanced hind sights distilled new high arrogance
Underlying trauma repeats cycle till addressed complete
Sublates convergence becoming congeals
Cavernous kingdom stalagmite conceals
Peer not in mirror prefer not appeal
Sew a thought in hope to reap an action something real to feel
Neverland begotten old whilst kid futures are oversold
Life lived not lest bits of bites record it
Biased suggestions imbue news reported
Syrinx sears titans with my brand of creed
Written word ceded all forgotten need to practise recall
Calculated math skills lost computer brought thoughts holocost
Ensconced by lantern hung from beam of straw
Helios heals blow of iced ages thaw
Loyal to natural attributes raw
Extraordinary delusional madness of ye crowds
Trot proudly upon road to serfdom congregations praised aloud
Brave was this new world before eighty four
Hunger games in store jaybird tweets that score
Jehovah bore witnesses door to door
Insure myself against four horseman
paid my tithe expired spent
Sow ears flying high on credit barely do I afford rent
Time unwinds quickly at least doth for me
April showers levee spring bankruptcy
Litres live forever in latency
Bailing water steady rising deep subterraneously
Foresee floods invest in arks of financial calamity
Extraneously Rome's blaze radiates
Simultaneously Fed Witches toiled
Slow perniciously satiates frogs boiled
Crisis constructs messenger of sordid too tongued character
Stocks which rise so should slide chosen goose footing egg opposed side
Federal innovates imbibed bribed state
Reserves umpire status hunched hind home plate
Falling knife of fear impaled atmosphere
Short bets squeezed rife barren years unfruitful bleeds contango wine
Inverse ETFs unprecedented reverse splits declined
Nothing it's equal creature without fear
Can't fill hide with harpoons or head with spears
Mire strive dire try pull in Leviathan
Endless procrastination doth avert intent deflation
Unclear when routes passage appears clear as destination
Sorrows station seems my inculcation
Divides built up babble between nations
Seven trumpets summon revelation
Electrostatic circumstance transmits catalytic twist
Substitute reacted chemical transmits platonic tryst
Ironically passion not my goal
Ionically bonded blending coal
Mirrored dipole roll poised down rabbit hole
Experiment first ever repeats Laws defraud endeavor
Mississippi reflating dollar debt exchange creating
Wealth effect transfers helicopter drop
Fracking reserves crack too big to stop
Ineptitude or evilly adept
Calm filled the room as elephants silently drowned in tar pits
History Which hails tense whence Fed injections flew to market
Lucrative house flipping stained soil carpet
Real reign swamp purge comes to street again
Broken window theory frisk fallacy
Destructions need graciates feed for Which Fed never hesitates
Seven headed hydra twixt blaspheming regime duplicates
Purgatory epic allegory
Apathy lacks worry for avoidance
Dreams annoyance recurring clairvoyance
Complacent consternation burns concerned capitulation
Catacomb further catenates future pyroclastic blasts
Install a new partition date saved last
God creates man's imaged eternity
Man made device for immortality
Only way to beat life be articulate as dead machine
Foiling might be finding wanting nothing just as pleasing
Emoted thoughts and deeds confer disease
Viral joy contained anxious unease
Communicable known uncertainties
Mention stoic abstention receive lepers reprehension
Addend subconscious attention suchness sought destination
Protectionist tribal groupthink ensues
Misdirect blame profane color thou choose
Divide and conquer plan by Jove we use
Minting for a living tis nothing short of scintillating
Weaponry mass produce we entropy disintegrating
Rebirth essential in this finite trap
Technicals crucial analysis map
Impulse mined collective wiretapped caps
Souls endless extrapolating each threshold encapsulating
Mutually affecting Titans ever overreaching
Battles march business no fight beseeching
Cyanide reaction gold is leaching
Settle for distraction Athene’s teaching
Shares fabricate infrastructure bonds for manufactured war
Master in ways of deception weaving fleece her predilection
Declined vine illustrates interjection
Fundamentally ye add furthermore
Whole vacuus nature I find abhor
Each new day opportune to go by street sideshow pundits shout
Marginally most will comply seek aggressive salesman clout
Run through stampede proceed in funnel out
Mosaic tile code mixed mirage mud grout
Worm abated hook ate some fat cat’s trout
Informed when glad relate when mad great is not the worst we've had
Next quarter rates Which inflates translates to direct tabled fate
Disinformation chads dangling depart
Troublesome travel when horse pushes cart
Trojans craft driftwood regifted as art
Taken rate decision interest always is a given
Approached encroachment infringements lunged impingement I expunged
Spell manifests as living hell digests
Calcareous sponge absorbed rimstone plunge
Cookbook to serve lamb seals underhand
Sinter sauntered asunder plotting pillage of my plunder
Attack technique intervenes quoth slighted victim claims obscene
Cried mystified feeling such waste sprayed mace
Save face retrace find safety inside shrouded space
Access filter modified denied trash storage verified
Angels four spew brimstone fire scorched ingress half expected less
Trick talk turns back clock players profiles rotate roles resume
Covertly campaigned defiling my name
Creations Instigate destruction
Erupts surreptitious instruction
Bewildered heard shocked embrace loomed Gates of Hell gauge WHO won race
Military missionary hold prostrate to vaccinate
Chaotic Kronos ordered time consumed
Stow stoked fumes subsidies gave the gods room
Whilst land of the fraud is home to the knave
Babylon of living nonexistent through the golden age
Cassandra of this stage ilk ignores inklings of alarmed sage
Chicken little forebodes sky is falling
Rope a dope fades rationalisation
Brittle doth be fragile ye recalling
Loquacious news needs slews feigned of disambiguation
Mendacious or fallacious contagious be implications
Butterfly flapped wing doth not move a thing
But a gnat perhaps who's too GAD to fly
Financing is how but where is the why
Important that all patriots patronize conquesting troops
Dodge ye head stoop as pooping eagle swoops
Most dismissive uninspired missive
Perceptually far too derisive
Guiding hand not apparent visual
Missing cash flows continual residual bottom lines
Pinnochio hopes to know Which ideal conjures growth sublime
Dendrites potentially stimulate spine
Titanic torrents mist venetian blinds
Decidedly distort bilked disincline
Writhe in through chasm in awe open wide
Formless figures summon uniform pride
Dismiss discontent conveyors subside
Tributaries dispersed springs knowledge trees freeze molten ore
Splintering sparks displaced thick dark coruscate tangible floor
Cumulus clouds of primordial dust
Question our senses in sun god we trust
Sifted silts produce thunderbolts of Zeus
Oval elliptical orbits the folds tidal tendency
Blue sphere girds spoken word breathed clay Boulder Forge Company
Quality moulding is job number one
Caste mass producing consumes many sons
My duty to ensure we always run
Figured would be a piece of cake more at work than give and take
Thought this would be my big break but not knowing literally
Apprenticed construction now I maintain
Composite skill same commissioning game
Swim or wallow in Uranus disdain
I made the trade not for reward nor deemed security
Only gospel guarantee is confidence in mastery
Tasked to sit in a chair contemplate stare
Crosswords in wait for a breakdown repair
I study craves of machines which behave
Rhythmic clang links chain react percussional power set free
Insatiable harmony piques morbid curiosity
Beast belly bowel bubbles belch smelt death
To quota of product do I owe breath
Economic cauldron of corrosion
We operate Vesuvius ungodly hours breathing brine
Facilitate yon amplidyne oxygenate lavas shine
Steering eather into three cyclops cells
Myopically they motion for me when cycles in chaos my sirens knell
Lion hearted as Hephaestus take knee before crucibles hearth
Examine vitals symptoms prognosis deduce further impart
Volt amps transcend times root of three powers
Frequently electrons ebb in order
Arc bath gives rise to hot molten showers
May bring flowers demonstrate my will in accord rewards her
Athena is truth incarnate dream she is a movement
Immaculate perfection possessed no
need for improvement in her coveralls
Wert she to eaten apple I befall
Sand disseminates beneath hourglass curves she manipulates
How could I anticipate
Rapt hints had she to intimate
Roots hypotenuse squares summed pendulum
Enlightened visions profound pit this plum
On que she hooks her thunderbolts so ample in restriction
Destabilized my volts despite my amping up conviction
Magnetisms repulsive attraction
Bipolar feedback generates action
Machining floral dissatisfaction
Narcissus is spring can't this robot tool be taught anything
Recommence imaging thine vault undermined after fault
Intuit as her nuclear annihilates tumult
June accusations forced violation
Vulnerable to invalidation
Confrontations repudiation consents allegation
Placate June”s wells breached swell fore July conflagration
Use wu wei to vacate situation
But weightless behemoth ate all greenbacks
Can’t manage exit not even a crack
Inward forays shunned malfunction unknown overgrown morass
Cult of quantity all students get a pass coach seat class
God’s walled over all access to egress
Those who cannot do are experts at best
Past practise succeeds failures teach what needs
Viridescent pools dilate grey eyed dubious stressed madness
Feeling she was slighted by my passage through her nucleus
Disinterested I had disinterred
Down period Kondratieff winter
Intrinsic tragedy all fairy tales end inherently
Gave me what I wished for in a way I was not hoping for
Destiny permits paths forbade
How shallow wilt thou will wade
PCB cesspools black bile pitches glue
Smoldering sand dune trenches shore magmas excess residue
Admit this time smashing cymbals whilst cyclops wert drumming too
Keep the fantasy alive in my head
Earthquake take other route instead
Always say they never saw it coming
They did In Herculaneum still their brains steamed in their skulls
Summer solstice solace lulls lava ladles plentiful
Cumulative studies validations
Inseminate process degradation
Trying not to mention my invention
Bending toward normalcy absorption emits diffraction
Inverted perceptions withdraw inflections from emptiness
Perplexing she rejects ram intellect
Anecdotal evidence cached respect
Zip plans to stockpile cognizance combined
Designed secret punishment to circumvent I resigned
Recollect for instance cognitive lessons in dissonance
Logic accepts one view perceived of two
Pit of mine stomach whence knot always knew
Treasonous betrayed lion taming shrew
Spite cleaved interface continued dutiful onward pace
Humiliations goal wert to replace cheers with disgrace
Orchestrations untold meticulous
Malevolence is still in existence
Narrative streams unfold conspicuous
Childish bliss unscrupulous epidemic Narcissus
Invasive species multiplied since Zeus supplied his sun’s abyss
Affect change rather than effect ere cause
Gaslight obfuscates reasonable laws
Tall tales half truths edged lies by omission
Unwary reprehense motive intents of recognition
Splitting of the faculty augments a new reality
Fight freeze or flee options only three
Trials choose middle choice typically
Stockholm syndrome captors figured friendlies
Volunteer for brunt of blame acquiesced toxic shame domain
Raging stirs steroid cortisol adrenaline cocktail brain
Idealize devalue sudden discard
Benevolent dictatorship abstained
Without the faintest regret or regard
Figured she was playing me but never thought she'd try so hard
Had a little influence pummeling blacksmith into bard
Feeling flashback symptoms PTSD
Reflux acid regurgitates anxiously
Facilities shut down my apogee
Estranged entanglement is indiscriminate vicinity
Projection deflects inspection detects proffered rejection
Upon reflection I/O failed connection
Reverse detail switched doppler direction
Attacked mine tranquility enacted thine stability
Great relationships determined by good portability
Amor Fati defeat of agony
Heroic transitions affirmation
Chinks of crevasse evasive to bypass
Labyrinth strings web of deceit light and dark unlikely meet
Shadows reconnection Schadenfreude revels surrection
Maze ambled afore trapped in Minotaur
Disintegrating reintegration
Unfurled divest individuation
Emergence of self under siege August surfacing intrigues
Sun god aims retribution penetrating air dilution
Perpetrating vengeful execution
Cyclop's blindsided coming attraction
Apollo's exaction vents extraction
Redress reclaimed door discharged from mine chore
Concussions cavitations roar gaff retrieved my staff from shore
Gangplank fastened transit for deck from wreck
Embodied under mass gravitation
Nothingness consistent contradiction
In retrospect ahead investigate that Which is suspect
Chastened flaming embers titillate orange September moon
Hastened retreat not an instant too soon
Burgeoning three wave prosperity shewn
Wave five trait mimics Echo past monsoon
Perpetually parallel dramas punctual insane
Aphrodite's inception purged migraine foam seethed fire in vain
Twain hath liquidity trickled down drain
Consult oracle ogle tangent plane
Bow to stern brood tempestuous coxswain
Demurrage fee aptly sought to regain lay of way terrain
Masked my gnashing lion waves stumble as they spread before me
Mountain rubble crumbles bloodied red sea
Locusts cannibalistic commotion
Uncanny notion overt devotion
Fixed betwixt twin scorpions stings subtle by a hares degree
One longs to age as seas submit one hole subliminally
Desire loves desire more than that desired
Overtime I find wanting displeasing
Fuel to fire Aphrodite’s teasing
Symptomatically nymphomaniac releasing
Random cosmos berth patterned beyond cyclic perimeter
Doth not feel momentum ye be the tide
Volume reduced ambient limiter
Futile to resist flow fatal to ride
Impressed by the strung rope ladder of unquestioned good status
Doctors orders therapeutic regressive Hedonism
Bureaucracy forced parentalism
Founding fathers Titan nepotism
The health preventative catechism
Give only to take away to give again another day
Rewards gods some token compensation
Anyone here not get paid besides me
Red light starboard wax eared crew rendezvous
Bounded by my sacrifice to irresponsibility
None of the other prize winning
players gamble here but me
Battened down fear gauge groups psychopathy
Ever since world went into bankruptcy
Call for Panic Zeus black masked his swan song
Yarn for youthful innocence gone stick slip traction moves this throng
Tread borderline separating time providing till from when
Uneven Titans tip unbalanced ships
Dualities tune unity in trine
One thing I did learn when within confine
Whom hath desire for nothing believes doth not need anything
Misinterpretation required missing zero still a thing
Axons bemoan sequence of no return
Feeling slight injustice step forward commandeer ambition
Venus akin to mine headache just better known rendition
Under spotlight favorite position
Internally propelled by externals
Take this Autumnal equinox swear on the cross tis vernal
All the gods explicitly sing chants how lucky I must be
Bring Mordor back to toss this precious ring
Prospect she fertilized inferring seed
Open union upon Which we agreed
Karma conflates heavens gates contrived in Pandemonium
Green shoots elate consummate concerns inspire Pavlovian
Theories cosigned conspiracies maligned
Impermanence ineffably refined
Ignorance binds energy disinclined
Universal conception pride of self
love contraception
Trying to be pliable but find it reprehensible
All dispensable Great Complacent Sea
Sizing words wisely rids ostensible
Lies the only guise now found comprehensible
Prophylactic allude to didactic
Though whilst I work at chore she’s Ares whore
I snagged them embarrassingly naked afore gods before
Yellen Helen neither nor wert worth war
Bowl of wrath judgement ignored poor decor
Titans empathizing with swimming clothes
In her throws she extolled excitement being extra exposed
Far be it from she to assume joint responsibility
Exponential debt credits game theory
On that we agree tis rigged currency
Opportunistic imperialists
Propaganda grasshoppers enlist ants backbone socialist
Can't remember when gathered last had a say any matter
Other nations forfeit right to do it
Export of inflation needs conduit
Concert donates borders New World Order
Blockchain came about when drunk bartender could not reach the spout
Yahweh will control all money now they have it figured out
Waiting for my minute to be clever
Stamp my name on the gods minds forever
My switchblade really needs to cut them off
No clue what the gods know only that they need to run the show Narcissistic parasites charisma lands entitlement
Vampires nourish roots to stunt encouragement
Protocol enticing invitation
Condemnation staged cooperation
Intolerable acts left no coercive tea leaves intact
Coven of bag passing Witches gave chase across red waters
Need another nine stitches sons twixt daughters
Waiting in the balance moment of force
Hatch guillotine MRI triggered source
Soaked up dripped Wyrmwood postulated solvent tasted good
Full equilibrium half ballast set assail for malice
Octobers placid benign chilled chalice
Brain scan photocell senses light all is well
If instead bulb shows dead off with thee head
Also as a godsend bonus honed mom’s splendid jury throne
Captive chaperone audience fettered judgement chains inlaid
Skipping to a Witch hunt after masquerade
Topside upper deck on the promenade
Propellor fashion later ohm made blade
Behooved turtle jail sac tail flailed back satyromaniac
Passionate parade personifying Nature of tirade
Horney gimp hind quarters brace graced limp
Llama spitting image of Obama
Clinton's dole out cigars contribute scars
All guests in attendance dressed as promised change we forget lest
Salubrious familiar strangers grooving Harvey Danger
Politically free redundancy
Reagan closed asylums threw away key
Identity hath no cost found when lost
Consolidations vibrate quantized sinusoidal noise
Pullback hull triangulate alow by my device and Echo
Feel lonely frost amongst the other masks
Survival is appeasing to their tasks
Remember November elect Semper
Meaning faithful to all members not just only archaic
On the way to office run your head
through photovoltaic
Vanishing quickly old liquidity
Seven plagues capsized immortality
The line hath paid out to the bitter end
Too big to sail exhale replications glorification
Night zeniths elevation nadirs sun's regeneration
submitted by Zealousideal_Visual5 to u/Zealousideal_Visual5 [link] [comments]

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Approval received to relocate Eagle Mountain Casino - YouTube

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